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Bayonetta (character) : ウィキペディア英語版
Bayonetta (character)

, real name Cereza, is a fictional character and protagonist of the video game ''Bayonetta'' and its sequel, developed by PlatinumGames and published by Sega and Nintendo respectively. She was created by Hideki Kamiya, designed by Mari Shimazaki, and is voiced by Hellena Taylor in English and Atsuko Tanaka in Japanese.
Bayonetta is one of only two surviving Umbran Witches, along with being the child of a Witch and a Lumen Sage. During the first game, she goes in search of her forgotten past, heading for her old home of Vigrid, and fighting the angelic forces of Paradiso on the way. She also appears as the protagonist of ''Bayonetta 2'', and as a special guest character in ''Anarchy Reigns'' and ''The Wonderful 101''.
Reception of the character has been positive overall, with the common point of praise being her highly feminine image, which makes her both stand out among female characters in video games and go against several set conventions. However, her sexuality has also been a point of criticism and contention.
==Conception and design==

Given the suggestion to create another action game by producer Yusuke Hashimoto, project director Hideki Kamiya decided to create a female lead for the title, having felt he had already done all that could be done with male protagonists. To this end, he told character designer Mari Shimazaki to create her with three traits: a female lead, a modern witch, and to use four guns.〔 Her name was inspired by a bayonet, meant to imply there was "more to her than meets the eye",〔 while her four guns were named parsley, sage, rosemary, and thyme after the old English ballad, 'Scarborough Fair', due to Kamiya's love of folk music. The process, which took a full year, went through a hundred character designs and alterations, with early appearances resembling a traditional witch, with a frayed black outfit and a "veil-like look" on her head. The outfit color persisted, described by Shimazaki as being her "theme color" due to being a witch. She was given longer legs and arms to make her more appealing as an action-game character, countering what Shimazaki felt was a trend of female characters in such games having short and thin limbs. Her limbs and the rest of her design were appealing to Kamiya,〔 and development proceeded on the character's attire.〔
Bayonetta's beehive hairstyle was an aspect Shimazaki insisted on, using it as an alternative to the usual pointed hat seen on witches. However despite concerns, Kamiya had no qualms about the hairstyle one way or another. She was additionally given glasses at Kamiya's insistence, intended to differentiate her from other female characters as well as give her a "sense of mystery and intelligence", though Shimazaki attributed it to possibly his preference for women with glasses.〔 Her guns were modeled after a derringer pistol, in order to remain convincing and familiar, as well as to make her weapons "capable of rapid fire; a simple, rugged gun". Kamiya approved the idea, on the grounds that he felt the weapon would look "hot" in a female hand. Holsters were additionally considered for her feet, however the developers discarded the idea after feeling it wasn't feminine.〔
The concept of creating her outfit out of her hair was intended to fit into her design as a witch, which the development team felt meant she derived power from her hair.〔 It was designed to both be a "means of adornment and protection" while also giving her appear "fashionable" and accentuate the movement of her limbs. During this process it was decided that as she summoned creatures to attack her enemies during the game she would lose partial control of her hair and end up in more "comfortable" attire; Shimazaki noted this as one of the aspects of the character she loved.〔 Kamiya in addition wanted to avoid giving her large breasts and cleavage, feeling that normal sized breasts were adequate and that being mysterious was more attractive than "baring it all". The character's model was created by Kenichiro Yoshimura, who observed non-Japanese models to keep her proportions authentic, giving particular focus to her backside which, as a result, led to it being made wider and more rounded than the typically slim-hipped female characters designed by Japanese artists. While the character Jeanne came to be better liked by most of the team, Bayonetta was Shimazaki's favorite character, while Kamiya referred to her as his "ideal woman".
Her outfit in ''Bayonetta 2'' was again designed by Shimazaki. It was generally designed more around straight lines than curves. All her jewelry and accessories were designed around this initiative apart from her glasses. There was debate about where to show skin, but when it was decided to create a cape at the front of the outfit, the front of her outfit was closed and instead they opted to show a large area of her back. For her new look, blue became a key color as opposed to the first game, where it was red: this was because water was a key theme for the second game and Hashimoto requested blue to become the design's key color. This eventually proved difficult as, combined with the black and silver incorporated into her outfit and the game's general color palette, it did not have the sharp qualities of her former appearance. Shimazaki described trying to make her stand out in her black outfit as "a nightmare". Her overall design theme was "solid". The character's hairstyle underwent a major redesign. Hashimoto's main reason behind this was that "() personality is the type that would not want to remain stagnant. She would want to change her style, taste in fashion, and her costumes. Down the line in the series, she may make further changes to her appearance." The texture of her outfit was designed to appear similar to leather, despite it still being made from her hair. Her new guns, Love is Blue, were also difficult to design, as making them too large or too similar in color to other elements of Bayonetta's outfit would not have fitted her. In the end, they were made a more striking shade of blue, as well as being given some gold to match Bayonetta's chestpiece and a silver sheen. Each of the guns, Night, Jealous, Eye and Life, were given antique charms adorned with flower designs and named according to their color and the ideas they evoked to further promote and augment the new look.〔

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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